Saturday, February 29, 2020

Case study #2 Example | Topics and Well Written Essays - 1000 words

#2 - Case Study Example With the intention to solve these issues, the CEO started his activities firstly from visiting the workplace of one of its rigs, named ‘Voyager 7’. The rig was quite small comprising 150 employees with a blend of skilled, unskilled and immigrant labours. Soon he began to depict that there was clear discrimination practiced in the workplace with regard to the living conditions and the working conditions of the lower level employees and the upper level employees. The upper level employees, who were also the immigrants, were provided with far better treatment in comparison to that of the local African employees. The local authorities of the government, despite being aware of the situation were never involved in taking any potential action to resolve the racial discrimination practiced within the organisation. After analysing the situation from the view point of the CEO, inferences have been drawn through the SWOTT analysis. Weaknesses: The situation has major drawbacks with the workplace environment being full of discrimination. Employees are treated differently on the basis of their nationality, race and designations, raising Corporate Social Responsibility (CSR) related concerns, which might diminish stakeholders’ confidence on the company. Threats: The discrimination prevailing in the workplace is a threat to the integrity of the workplace. Owing to the absence of communication between the lower level employees and upper level employees, the expectation of effective performance of this rig is highly unrealistic. Trends: If the situation continues in this trend, chances of conflicts between the upper level and lower level employees are highly uncertain. Moreover, legal authorities might also halt the operations of the entire business owing to the illegal practices of discrimination in the workplace. The alternatives will need to be evaluated considering the objectives of the company regarding CSR, ensuring equality

Thursday, February 13, 2020

Reflective journal Essay Example | Topics and Well Written Essays - 500 words - 7

Reflective journal - Essay Example Therefore before a claim is written a good research should be done to gather enough information to substantiate the claim. My approach for research differs with the type and purpose of that research. In most cases I prefer doing research that will enable me to gather as much information as possible while minimizing costs. I mostly prefer a quantitative approach in which one gathers some quantitative data and then analyses and interprets them to answer the research question or the various hypotheses designed. Although this is the approach I like using most, sometimes I find myself using a qualitative approach in which one gathers some qualitative data which she analyzes and interprets to answer the research problem. Each of the two approaches is suitable for specific kind of research and thus one should be careful when choosing which one to use. Research, as every other study faces several challenges. One of the major challenges is developing and improving research methodologies that will explore the complexity of the research. As we advance in research we find ourselves dealing with complex situations in which we do not adjust our methodology to suite them we might end up gathering misleading research information. The solution for that is using internet and intranet that provide excellent opportunities for exploring new research methods. Another challenge is trying to have a balanced program of research among the researchers. Correlational research should be undertaken by several researchers with an aim of comparing the findings and thus minimizing errors so that the results are compared and thus better decisions realized. The ethical issue that comes up in every research undertaking is another challenge that needs to be faced. The ethics of research requires the researcher to fully be responsible for the safety of his res pondent or even the general population he aims to use in his research. One of the major tips, which I think can assist

Saturday, February 1, 2020

Is CEO Pay really Inefficient If so, propose a mechanism to improve Essay

Is CEO Pay really Inefficient If so, propose a mechanism to improve efficiency - Essay Example The inefficiency in CEO’s pay arises because it is very difficult to quantify the productivity of the company and its limit with respect to a certain individual. According to Robert (1995) â€Å"Although much of the decision-making power resides with the CEO, the research and background analysis reports are not made by him. Hence a venture that incurs losses upon the company may not have been caused due a bad decision made by the CEO but rather incomplete or inaccurate information provided to him. These are exemplary scenarios that have more theoretical than practical basis. â€Å" (Robert A. G. Monks, Nell Minow 1995) In today’s world where most business ventures are based solely on the situation in the relevant markets, employee wages are no exception. The general pay of a CEO in competitors would play a large part in deciding the payment package of a company’s CEO.The rest of the essay will be divided into four sections the first three will discuss the vario us aspects of payment while the last would be the concluding statement. Section one will view the entire payment package of a CEO and its implications. These have a strong basis in market evaluation and the integration of the CEO’s position in the company. Section two will discuss the Agency theory. This theory outlines the principal-agent relationship existing between the shareholders and the CEO and its impact on efficient pay. This relationship is both contractually binding and ethical in nature where the extent of the Agent’s authority to bind the company in a contract is deduced by the power given to him by the Principal.. Section three will reflect on the opposing theories of Rent-extraction and the efficient market hypothesis, while both valid in nature, reflects two different sides of an employment contract. Section one: Most CEOs are given the title of either president or CEO. This is a very connotation in the text of CEOs. It is widely used world over. It cou ld mean that the title holders also includes the directors which are present on the board of directors. On the other hand it could also mean the chief operating officer. When compared to the CEO, the president’s central focus is daily operations. CEO, on the other hand is more of a visionary. He projects the future of the company and determines the direction that the company takes. Thus at times, the titles of both president and CEO are used interchangeably to emphasize on the roles that both these title holders play. The increase in pay of a CEO has been six times more than the average wages paid to employees in the last thirty years. The payment package may be seen as inefficient and problematic. An internal sensitivity-analysis of firms indicates that the proportion of loss suffered by the manager when the firm suffers a loss is very small. This amount is greater for small or medium-sized firms as the size of the business increases the loss in pay of the manager decreases when the company suffers a setback. For example, it has been estimated that in a large firm a loss of $1000 by the company only passes on a loss of $1 to the manager who in fact

Friday, January 24, 2020

Ludovico Ariosto :: Essays Papers

Ludovico Ariosto Ludovico Ariosto is considered by some as the greatest epic poet of the 16th century. He has been called the â€Å"Italian Homer† and is recognized as a great influence on the works of William Shakespeare. Ariosto was born on September 8, 1474 to Nicoli and Daria Ariosto. Nicoli was the governor of Reggio, which probably influenced his son’s choice of career. At an early age, Ariosto began to study law. Thus began his career in politics. From 1503 to 1517 he served at the court of the Cardinal Ippolito d’Estes as a courtier, ambassador, and administrator. In 1518 it is rumored that he fell out of the Cardinal’s favor, so he sought employment with the Cardinal’s brother, the Duke Alfonso of Ferrara. Ariosto made Ferrara his home for the remainder of his life. He moved on to govern the district of Garfagnana from 1522-1525. His greatest achievement while governing Garfagnana was riding it of the robber bands that had infested the area. Arou nd 1530 he married his mistress and love of his life, Alessandra Benucci. He died at Ferrara on June 6, 1533. GRAFICA Despite his long service in politics, Ariosto’s true passion was poetry. He dedicated over 20 years of his life to studying the works of Greek and Latin authors. Ariosto wrote satires, drama, and epics in the ancient form. The Latin influence can be best seen in his satiric works, which were written for the entertainment of the Cardinal. Ariosto was one of the earliest in a long chain of artists, poets, and writers who took inspiration from the Greek and Roman classics. For Ariosto poetry was more than just an art, it was an obsession, he spent many years revising and rewriting his poetry to achieve the perfect literal form. His son states, â€Å"He (Ariosto) was never satisfied with his verses, that he kept changing them again and again, and for this reason never remembered them (Chroche pg. 31).† His masterpiece, Orlando Furioso, took over 30 years to create a final draft. Orlando Furioso (The Mad Roland, Roland Enraged, The Crazy Orlando, etc.) is Ariostoâ₠¬â„¢s most recognized work. The poem is a continuation of Orlando Innamorato (Orlando in Love), written by Matteo Maria Boiardo. It is considered by some as the greatest literary work of the entire 16th century.

Thursday, January 16, 2020

General Adaptation Syndrome

The steps of the general adaptation syndrome that I would experience are alarm reaction, which is the body’s initial response to any stressors. This reaction mobilizes or arouses the body in preparation to defend itself against a stressor. This reaction involves a number of body changes, which are initiated by the brain and further regulated by the endocrine system and the sympathetic division of the autonomic nervous system. The next stage of the general adaptation syndrome I would experience is the resistance stage. This stage occurs if the stressor, which initiated the alarm reaction, is not dealt with. The body is attempting to restore the lost energy and repair the bodily damage. The final stage of the general adaptation syndrome that I would experience is the exhaustion stage. If stressors are still not dealt with, the body becomes exhausted, muscles become fatigued, and the body is then depleted of the resources required for combating stress. The emotional effects will make each day intolerable and filled with dread. I could experience anger towards my co-workers, as I filled overwhelmed. Experience depression, as an overwhelming feeling of failure, and prolonged stress of my job. The cognitive effects of stress will inhibit my thinking patterns, my ability to focus, and impair my memory and problem solving ability. The effects of the continuing stress on my health could potentially be deadly. Stress will weaken my immune system. The continued stress will increase my heart rate, blood pressure, and muscle tension. I will suffer from headaches, an increased risk of blood clotting, allergies, hives, or heart disease. To effectively deal with the stress of this new position, some techniques I would use would be writing down the different sources throughout my day. Relaxation training and biofeedback training, evaluate what changes in attitude and behavior will need to be made in order to get the most out of my life. I will seek support from family and friends, to determine if the new position is a benefit to me, or if it is potentially to much stress, for me to commit to taking on.

Tuesday, January 7, 2020

Representation Of A Cynical Outlook On Women - 1259 Words

Throughout Virgil s The Aeneid, Aeneas conflicts between pietas and furor, in which several female characters influence his transition into the Roman leader whose virtue seeks duty towards the gods, family, and empire. In this epic, major woman roles such as Dido and Juno demonstrate raging qualities of furor that clash with Aeneas’ founding of Rome. These foil characters ravage Aeneas’ identity throughout his journey, and underline the misogynistic cultural views of Virgil’s era. However, this paper will reflect not the general representation of a cynical outlook on women, but will demonstrate how minor characters, Creusa and Lavinia, serve as the women who define and guide Aeneas masculinity and direct him towards Rome by ensuring his pietas. Creusa and Lavinia play a vital role in embodying the concept of Roman masculinity through the performance of their ethnicities and gender. Ethnicity and gender will be used to describe them as allies of the Roman empire through their share of culture, lineage, and the set of cultural expectations applied to their biological roles. Aeneas’ two wives are at the counter ends of his mission. Thus, their identities are constructed as complements to support the opportunity of ethnic unity in Rome. Creusa and Lavinia help Aeneas understand how his relative power relates to him and his community by demonstrating the positive effects of cost and human suffering that further establishes achievements. Therefore, they elucidate how the orderShow MoreRelatedGeneral Vision and Viewpoint Essay1668 Words   |  7 Pageswith an outlook on life which shaped my general vision and view point to either one of positivity or in many cases, negativity. In all three texts which I have studied, the author’s use of intriguing characters, vital key moments and the all important resolution to the three texts, all contributed to my outlook on life, either bright or dark and as result, shaping my GVV to its approp riate outlook. The author’s creation of characters in all three texts successfully presented me with an outlook on lifeRead MoreRole Of Women During The 1930 S South And The Women 1156 Words   |  5 PagesRole of Women in the 1930’s South And the Women in To Kill a Mockingbird How would you feel if you were a woman that lived in the harsh 1930’s? A woman’s life was very hard, and some people wanted it to change in real life and the book. Scout and the married women in To Kill a Mockingbird are pushed by the men to work hard everywhere without a reward. Women had many responsibilities at home and also when they were working. Women were expected to be a housewife and working parent. Women believedRead MoreTalk About Scout And The Married Women1295 Words   |  6 PagesThis paragraph needs to talk about Scout and the married women in the novel too, and end in your topic sentence. How would you feel if you were a woman that lived in the harsh 1930’s? A woman’s life was very hard, and some people wanted it to change in real life and the book. Scout and the married women in To Kill a Mockingbird are pushed by the men to work hard everywhere without a reward. Women were expected to come home and do everything like cleaning and making dinner. If they had children, thenRead MoreComparisons of the Histories of Livy and Tacitus:1778 Words   |  8 PagesTacitus: A Glimpse into the Decline of the Roman Empire? In examining the histories presented by Livy and Tacitus, it is crucial to take into account the agendas of the respective authors. While both set out to portray as accurate of a historical representation as possible, it is evident that both renowned historians and rhetoricians intended to deliver several significant messages regarding their thoughts on Rome. Both authors do, indeed, acknowledge the greatness of Rome and champion the core of RomanRead MorePersonal Statement : A Personal Reflection2696 Words   |  11 Pageswithin the athletic world. As of recent, the world has begun a â€Å"transition† of its own. Trans-athletes are becoming more accepted as these issues are becoming more widespread. As a result, I will also focus on the improving conditions and brightening outlook for trans-athletes. Justification This study is important because this issue potentially affects hundreds of thousands of people. Although the majority of the transgender population is largely undocumented, medical authority figures often quote aRead MoreEssay on Mateship in Australian Films5134 Words   |  21 Pagesstressing equality and friendship (The Macquarie Dictionary). In his sociology paper, Professor Robert Bell (1973, p1) defines mateship as the sex segregated involvement of men and it implies both physical and intellectual exclusion of women. Miriam Dixson (1976, cited by Ken Inglis, 1998, p417), from another point of view, defines mateship as including sublimation of homosexuality. The definitions of mateship and mate cited here are by no means comprehensive and exhaustiveRead MoreA Comparison of the Representation of the Future of The Matrix and Planet of the Apes3441 Words   |  14 PagesA Comparison of the Representation of the Future of The Matrix and Planet of the Apes Sci-fi films were born in the aftermath of the industrial and scientific revolutions of the 19th century. The first motion picture from this genre was ‘Le Voyage Dans La Lune’, a Georges Meties production from 1902. This is regarded as the firstRead MoreMyerhoff: An Anthropologist? Essay3813 Words   |  16 Pagesher writing it seems that one of her main objectives is to introduce her readers to the importance of acknowledging the elderly for their important societal contributions. Clearly a detailed description of the culture would not suffice in its representation of the Center. This would allow for too much subjectivity through subconscious inclusions of opinions and too much objectivity in its lack of context or explanation necessary for understanding what is being described. Similarly, a theoreticalRead MorePsychology and Ob9277 Words   |  38 Pagesnot directly observable? a) PET scan c) mental imagery b) salivary response d) heart rate ANS: c DIFF: 1 PG: 1-15 TYPE: C OB: 4 70. Cognitive psychologists would be least interested in a) mental representations. c) perception. b) memory. d) behavior in social settings. ANS: d DIFF: 2 PG: 1-16 TYPE: C OB: 4 71. Cognitive psychologists are specifically interested in studying a) animal learning and motivation. Read MoreElizabethan Era11072 Words   |  45 Pagesthought, or to the geography of all England. 6. It continued to be largely influenced by the literature of Italy, and to a less degree by those of France and Spain. 7. The literary spirit was all-pervasive, and the authors were men (not yet women) of almost every class, from distinguished courtiers, like Ralegh and Sidney, to the company of hack writers, who starved in garrets and hung about the outskirts of the bustling taverns. PROSE FICTION. The period saw the beginning, among other things

Monday, December 30, 2019

How Video Games Help Kids In School - Free Essay Example

Sample details Pages: 3 Words: 855 Downloads: 10 Date added: 2019/05/07 Category Entertainment Essay Level High school Tags: Video Games Essay Did you like this example? Get off that game already! a phrase that I have heard in my home many times for my endless hours of gaming with friends from around the globe. We all know that the negative view of video gaming has increased over the years. One does not hear often of the benefits that gaming for hours has on a students learning. Whereas individuals feel that playing video games is bad, gaming has its benefits as it helps students with cognitive, social, emotional and non-cognitive skill development. So many individuals believe that gaming does not promote intellectual play. However, an assistant professor in the Department of Educational Psychology at the University of Wisconsin by the name of David Williamson Shaffer argues that by stating that playing video games can improve cognitive skills (Boulanger, Amy). According to a review of research on the positive effects of video game play published by the American Psychological Association, it was found that violent shooter games boost child rens learning, health and social skills (American Psychological Association). Gaming works on the skill of short and long-term memory by having a player know the rules of the game in addition to mastering the keys on the keyboard to allow for quick maneuvering of moves (Eugenio, Sheila). In addition, Shaffer states that the playing of games helps kids work with problem-solving skills by requiring a player to search, negotiate, and plan approaches to allow them to advance to a higher level of play (Boulanger, Amy). James Gee an education professor at the University of Wisconsin states that if used properly, video and computer games have the ability to inspire learning. He states that games take numerous hours of intense concentration to complete levels this builds on attention span. In addition, he states that even children with a diagnosis of ADHD who cannot sit still in a classroom setting can spend numerous hours concentrating on the game at hand. (Sohn, Emily) Where many pa rents like mine feel that the playing of video games is an isolating activity. However, gaming actually can help students in the area of social and emotional development. I personally have made many friends through gaming. Cheryl K. Olson, a professor of child development from Massachusetts General Hospital conducted a study where she found that the playing of video games creates a common ground for students to make friends (Olson Sc.D., Cheryl). In recent studies, it was found that only 20 percent of gamers play alone. In many games, players work together as a team to achieve a goal, compete against others or both. Due to being on a team with others, this puts them in a situation where they must communicate with each other to complete the level at hand. This in turn, promotes social development, which with good social skills a student is more likely to have a high self-esteem, good peer relationships and achieve in school. In addition, they will also be more likely to have a suc cessful marriage and career (Loo, Kara). In evaluating the emotional benefits of video games lead to the study of emotion regulation. In addition to positive emotions that are beneficial to a student playing video games were those of frustration, anger, anxiety, and sadness (Granic, Isabela, et al). Another area where gamers benefit is that of leadership and motivation. When gamers play in groups, they are taking turns leading and following, depending on who has specific skills needed in a particular game. Nick Yee of the Palo Alto Research Center showed through his studies that teens who gamed in groups online felt they had gained leadership skills such as persuading and motivating others and mediating any disputes among each other (Olson Sc.D., Cheryl). Lastly, gaming has the ability to improve non-cognitive skills for students including patience, discipline, and empathy; these are skills that are not taught in a classroom anywhere. Gamers learn patience and discipline in games by making a choice of not abandoning the game when they are faced with negative performance during play (Marklin, Brittany) Learning to have empathy is extremely important but also difficult. Researchers at UC Berkeley found empathy and compassion are a cornerstone of a happy, meaningful life in addition to building blocks of morality and reduce prejudice and racism (Loo, Kara). Some games allow a player to grapple with sensitive issues in an environment free from social pressure or fear of any consequences. Then when a student is in a similar situation in the real world, they find it easier to figure it out and make excellent choices (Loo, Kara). The act of playing video games is not all bad; gaming has its benefits as it helps students with cognitive, social, emotional and non-cognitive skill development. For those students that are gamers the numerous hours of gaming offers many benefits that are very beneficial not only in school but in life in general. Gaming has been prove n to aid in the development of building memory and problem-solving skills; it teaches leadership, motivation, patience, discipline, and empathy. The most important for me and many others is the opportunity to develop socialization skills; which can lead to long-lasting friendships. Don’t waste time! Our writers will create an original "How Video Games Help Kids In School" essay for you Create order How Video Games Help Kids In School - Free Essay Example Sample details Pages: 3 Words: 962 Downloads: 4 Date added: 2019/05/06 Category Entertainment Essay Level High school Tags: Video Games Essay Did you like this example? Get off that game already! a phrase that I have heard in my home many times for my endless hours of gaming with friends from around the globe. We all know that the negative view of video gaming has increased over the years. One does not hear often of the benefits that gaming for hours has on a students learning. Whereas individuals feel that playing video games is bad, gaming has its benefits as it helps students with cognitive, social, emotional and non-cognitive skill development. So many individuals in all professions believe that gaming is just a source of entertainment that can become addictive to children and does not promote any type of intellectual play. However, an assistant professor in the Department of Educational Psychology at the University of Wisconsin by the name of David Williamson Shaffer argues that by stating that playing video games can improve cognitive skills (Boulanger, Amy). According to a review of research on the positive effects of video game pl ay published by the American Psychological Association, it was found that violent shooter games boost childrens learning, health and social skills. It also stated that the more children games, such as role playing games, they more they improved in developing problem-solving skills (American Psychological Association). Gaming works on the skill of short and long-term memory by having a player know the rules of the game in addition to mastering the keys on the keyboard to allow for quick maneuvering of moves (Eugenio, Sheila). In addition, Shaffer states that the playing of games helps kids work with problem-solving skills by requiring a player to search, negotiate, and plan approaches to allow them to advance to a higher level of play (Boulanger, Amy). James Gee an education professor at the University of Wisconsin states that if used properly, video and computer games have the ability to inspire learning. He states that games take numerous hours of intense concentration to comple te levels this builds on attention span. In addition, he states that even children with a diagnosis of ADHD who cannot sit still in a classroom setting can spend numerous hours concentrating on the game at hand. (Sohn, Emily) Where many parents like mine feel that the playing of video games is an isolating activity. However, gaming actually can help students in the area of social and emotional development. I personally have made many friends through gaming. Cheryl K. Olson, a professor of child development from Massachusetts General Hospital conducted a study where she found that the playing of video games creates a common ground for students to make friends (Olson Sc.D., Cheryl). In recent studies, it was found that only 20 percent of gamers play alone. In many games, players work together as a team to achieve a goal, compete against others or both. Due to being on a team with others, this puts them in a situation where they must communicate with each other to complete the level at hand. This in turn, promotes social development, which with good social skills a student is more likely to have a high self-esteem, good peer relationships and achieve in school. In addition, they will also be more likely to have a successful marriage and career (Loo, Kara). In evaluating the emotional benefits of video games lead to the study of emotion regulation. A study in 2011 showed that simple games such as Angry Birds, can improve a players mood, promote relaxation and ward off anxiety (American Psychological Association). In addition to positive emotions that are beneficial to a student playing video games were those of frustration, anger, anxiety, and sadness (Granic, Isabela, et al). Another area where gamers benefit is that of leadership and motivation. When gamers play in groups, they are taking turns leading and following, depending on who has specific skills needed in a particular game. Nick Yee of the Palo Alto Research Center showed through his studies that t eens who gamed in groups online felt they had gained leadership skills such as persuading and motivating others and mediating any disputes among each other (Olson Sc.D., Cheryl). Lastly, gaming has the ability to improve non-cognitive skills for students including patience, discipline, and empathy; these are skills that are not taught in a classroom anywhere. Gamers learn patience and discipline in games by making a choice of not abandoning the game when they are faced with negative performance during play (Marklin, Brittany) Learning to have empathy is extremely important but also difficult. Researchers at UC Berkeley found empathy and compassion are a cornerstone of a happy, meaningful life in addition to building blocks of morality and reduce prejudice and racism (Loo, Kara). Some games allow a player to grapple with sensitive issues in an environment free from social pressure or fear of any consequences. Then when a student is in a similar situation in the real world, they fi nd it easier to figure it out and make excellent choices (Loo, Kara). The act of playing video games is not all bad; gaming has its benefits as it helps students with cognitive, social, emotional and non-cognitive skill development. For those students that are gamers the numerous hours of gaming offers many benefits that are very beneficial not only in school but in life in general. Gaming has been proven to aid in the development of building memory and problem-solving skills; it teaches leadership, motivation, patience, discipline, and empathy. The most important for me and many others is the opportunity to develop socialization skills; which can lead to long-lasting friendships. The best relationship that I have now is the result of numerous hours of playing video games and that is the awesome relationship I have with my older brother whom I game with ofen even though he is in the next room. Don’t waste time! Our writers will create an original "How Video Games Help Kids In School" essay for you Create order